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25Oct/190

Backgammon – Three Basic Techniques


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In astonishingly simple terms, there are three main techniques used. You need to be agile enough to hop between techniques quickly as the action of the game unfolds.

The Blockade

This comprises of creating a 6-thick wall of pieces, or at a minimum as thick as you might achieve, to barricade in your opponent's pieces that are on your 1-point. This is considered to be the most acceptable course of action at the start of the game. You can build the wall anyplace between your 11-point and your two-point and then shuffle it into your home board as the match advances.

The Blitz

This consists of locking your home board as quickly as possible while keeping your competitor on the bar. For example, if your competitor tosses an early 2 and shifts one piece from your 1-point to your three-point and you then roll a five-five, you are able to play 6/1 six/one eight/three 8/3. Your opponent is then in serious dire straits since they have two checkers on the bar and you have closed half your inner board!

The Backgame

This plan is where you have two or higher pieces in your opponent's home board. (An anchor is a position occupied by at least 2 of your pieces.) It must be played when you are decidedly behind as this strategy greatly improves your chances. The strongest areas for anchor spots are near your competitor's smaller points and also on abutting points or with one point separating them. Timing is essential for an effective backgame: besides, there's no reason having two nice anchor spots and a solid wall in your own home board if you are then required to dismantle this straight away, while your competitor is getting their pieces home, owing to the fact that you don't have any other additional pieces to shift! In this case, it is more favorable to have checkers on the bar so that you can maintain your position up till your competitor gives you an opportunity to hit, so it will be a good idea to attempt and get your competitor to hit them in this case!

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24Oct/190

Backgammon – Three General Strategies


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[ English ]

In astonishingly general terms, there are 3 main game plans used. You need to be agile enough to hop between strategies quickly as the action of the match unfolds.

The Blockade

This comprises of creating a 6-deep wall of pieces, or at least as thick as you are able to manage, to barricade in the opponent's checkers that are located on your 1-point. This is deemed to be the most adequate tactic at the begining of the match. You can assemble the wall anywhere between your eleven-point and your two-point and then shuffle it into your home board as the match continues.

The Blitz

This is composed of locking your home board as fast as possible while keeping your challenger on the bar. For example, if your challenger rolls an early two and shifts one piece from your 1-point to your 3-point and you then toss a 5-5, you will be able to play 6/1 6/1 eight/three eight/three. Your competitor is now in serious dire straits due to the fact that they have 2 pieces on the bar and you have closed half your home board!

The Backgame

This plan is where you have two or higher anchors in your opponent's inner board. (An anchor is a position consisting of at least two of your checkers.) It would be employed when you are significantly behind as this plan greatly improves your opportunities. The best areas for anchors are towards your opponent's smaller points and either on adjoining points or with one point in between. Timing is essential for a competent backgame: besides, there is no reason having two nice anchor spots and a solid wall in your own home board if you are then required to break apart this right away, while your opponent is getting their checkers home, considering that you don't have any other extra pieces to shift! In this situation, it is more favorable to have checkers on the bar so that you are able to maintain your position until your opposer provides you an opportunity to hit, so it can be a good idea to try and get your opponent to get them in this situation!

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9Oct/190

The Essential Details of Backgammon Game Plans – Part One


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The aim of a Backgammon match is to shift your chips around the Backgammon board and bear those pieces off the game board quicker than your challenger who works just as hard to do the same buthowever they move in the opposite direction. Succeeding in a match in Backgammon requires both strategy and good luck. Just how far you will be able to move your pieces is left to the numbers from rolling the dice, and how you shift your chips are determined by your overall playing strategies. Enthusiasts use a number of strategies in the differing stages of a match dependent on your positions and opponent's.

The Running Game Plan

The goal of the Running Game technique is to bring all your pieces into your inner board and pull them off as fast as you can. This tactic focuses on the speed of advancing your chips with no efforts to hit or block your opponent's pieces. The best scenario to employ this tactic is when you believe you might be able to move your own pieces quicker than your opposing player does: when 1) you have a fewer pieces on the board; 2) all your checkers have past your competitor's pieces; or 3) the opposing player does not use the hitting or blocking plan.

The Blocking Game Tactic

The primary goal of the blocking tactic, by its title, is to stop the opponent's checkers, temporarily, not worrying about moving your chips quickly. Once you have created the blockage for the competitor's movement with a few checkers, you can shift your other chips quickly off the board. You will need to also have a clear strategy when to extract and shift the pieces that you used for the blockade. The game becomes intriguing when the opponent uses the same blocking tactic.

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6Oct/190

Backgammon – Three General Plans


2024 Las Vegas Super Bowl Streaker
Read more about the
Las Vegas 2024 Super
Bowl Streaker
!
[ English ]

In exceptionally simple terms, there are 3 general plans employed. You need to be able to hop between tactics almost instantly as the action of the match unfolds.

The Blockade

This is comprised of creating a 6-deep wall of pieces, or at least as thick as you are able to achieve, to block in the opponent's checkers that are located on your 1-point. This is judged to be the most acceptable procedure at the start of the match. You can assemble the wall anyplace between your 11-point and your two-point and then shift it into your home board as the match progresses.

The Blitz

This is composed of locking your home board as quick as as you can while keeping your opposer on the bar. For example, if your opposer tosses an early two and moves one piece from your 1-point to your 3-point and you then toss a five-five, you are able to play 6/1 six/one 8/3 eight/three. Your competitor is then in serious calamity due to the fact that they have 2 checkers on the bar and you have closed half your inside board!

The Backgame

This plan is where you have 2 or more pieces in your opponent's home board. (An anchor is a position filled by at a minimum two of your pieces.) It must be played when you are extremely behind as this plan greatly improves your circumstances. The best places for anchor spots are near your competitor's lower points and also on abutting points or with one point in between. Timing is important for a powerful backgame: at the end of the day, there is no reason having 2 nice anchor spots and a solid wall in your own inner board if you are then forced to dismantle this straight away, while your opposer is moving their checkers home, owing to the fact that you do not have any other additional checkers to shift! In this case, it is more favorable to have checkers on the bar so that you might preserve your position up till your competitor provides you an opportunity to hit, so it will be a great idea to attempt and get your competitor to hit them in this situation!

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