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21Sep/210

Backgammon – 3 General Strategies


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In extraordinarily simple terms, there are three fundamental plans used. You want to be able to hop between strategies quickly as the course of the match unfolds.

The Blockade

This is comprised of assembling a 6-thick wall of pieces, or at a minimum as thick as you can achieve, to lock in your opponent's pieces that are on your 1-point. This is judged to be the most adequate tactic at the begining of the match. You can create the wall anywhere between your eleven-point and your 2-point and then move it into your home board as the match advances.

The Blitz

This consists of locking your home board as fast as as you can while keeping your competitor on the bar. e.g., if your challenger rolls an early 2 and moves one checker from your 1-point to your 3-point and you then toss a five-five, you are able to play 6/1 six/one eight/three eight/three. Your challenger is now in serious calamity seeing that they have two pieces on the bar and you have closed half your home board!

The Backgame

This strategy is where you have 2 or more pieces in your opponent's inner board. (An anchor spot is a position filled by at a minimum 2 of your checkers.) It should be used when you are decidedly behind as it greatly improves your circumstances. The best areas for anchor spots are near your competitor's lower points and also on adjacent points or with a single point in between. Timing is essential for an effectual backgame: after all, there is no reason having two nice anchors and a complete wall in your own home board if you are then required to break apart this straight away, while your opponent is getting their pieces home, taking into account that you don't have other spare checkers to shift! In this case, it is better to have checkers on the bar so that you are able to preserve your position until your opposer gives you an opportunity to hit, so it will be a good idea to attempt and get your opponent to hit them in this case!

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8Sep/210

The Essential Details of Backgammon Tactics – Part 1


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The objective of a Backgammon game is to shift your checkers around the game board and pull them off the board quicker than your opponent who works just as hard to achieve the same buthowever they move in the opposite direction. Winning a game in Backgammon needsrequires both tactics and good luck. How far you will be able to shift your chips is left to the numbers from rolling the dice, and just how you move your checkers are determined by your overall playing tactics. Players use a number of strategies in the different parts of a match based on your positions and opponent's.

The Running Game Plan

The goal of the Running Game plan is to bring all your chips into your home board and get them off as quickly as you can. This strategy focuses on the pace of advancing your chips with no efforts to hit or barricade your opponent's checkers. The best time to employ this tactic is when you believe you might be able to move your own checkers a lot faster than the opposing player does: when 1) you have a fewer pieces on the game board; 2) all your checkers have moved beyond your opponent's pieces; or 3) your opponent does not employ the hitting or blocking strategy.

The Blocking Game Plan

The main aim of the blocking technique, by the title, is to block the competitor's chips, temporarily, while not worrying about moving your pieces quickly. As soon as you've established the blockade for your competitor's movement with a few checkers, you can move your other chips swiftly off the game board. The player really should also have a good strategy when to back off and shift the chips that you utilized for the blockade. The game becomes interesting when the opponent uses the same blocking strategy.

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6Sep/210

The Basics of Backgammon Game Plans – Part 1


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The objective of a Backgammon game is to move your pieces around the Backgammon board and get them from the game board faster than your opposing player who works harder to do the same buthowever they move in the opposing direction. Succeeding in a round in Backgammon requires both tactics and fortune. How far you will be able to shift your checkers is left to the numbers from rolling a pair of dice, and just how you shift your chips are determined by your overall gambling strategies. Players use differing techniques in the different parts of a match depending on your positions and opponent's.

The Running Game Strategy

The aim of the Running Game plan is to lure all your chips into your inside board and bear them off as quick as you could. This plan concentrates on the speed of shifting your pieces with absolutely no efforts to hit or block your competitor's pieces. The ideal scenario to employ this plan is when you believe you can move your own chips a lot faster than your opposing player does: when 1) you have a fewer chips on the board; 2) all your pieces have moved beyond your opponent's pieces; or 3) your opponent does not use the hitting or blocking tactic.

The Blocking Game Strategy

The primary aim of the blocking strategy, by the name, is to stop your opponent's pieces, temporarily, while not fretting about shifting your checkers quickly. As soon as you have established the blockage for the competitor's movement with a couple of checkers, you can shift your other checkers quickly off the board. You will need to also have an apparent strategy when to withdraw and shift the checkers that you utilized for blocking. The game gets interesting when the opponent utilizes the same blocking strategy.

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