The Essential Basics of Backgammon Game Plans – Part 2
As we dicussed in the last article, Backgammon is a casino game of skill and luck. The goal is to move your checkers carefully around the game board to your home board and at the same time your opposing player shifts their chips toward their home board in the opposing direction. With opposing player checkers heading in opposing directions there is bound to be conflict and the requirement for particular strategies at specific instances. Here are the 2 final Backgammon techniques to round out your game.
The Priming Game Strategy
If the aim of the blocking strategy is to hamper the opponents ability to move her chips, the Priming Game tactic is to absolutely stop any movement of the opponent by constructing a prime - ideally 6 points in a row. The opponent's checkers will either get bumped, or result a damaged position if she ever tries to leave the wall. The ambush of the prime can be established anywhere between point two and point 11 in your half of the board. As soon as you've successfully assembled the prime to prevent the activity of the competitor, the competitor does not even get to toss the dice, and you move your pieces and roll the dice yet again. You'll win the game for sure.
The Back Game Technique
The goals of the Back Game technique and the Blocking Game strategy are very similar - to harm your competitor's positions in hope to boost your chances of winning, however the Back Game technique relies on different techniques to achieve that. The Back Game strategy is often used when you are far behind your opponent. To play Backgammon with this tactic, you have to control two or more points in table, and to hit a blot late in the game. This technique is more challenging than others to employ in Backgammon because it needs careful movement of your chips and how the chips are moved is partially the result of the dice toss.
Backgammon – 3 General Schemes
In very general terms, there are three general strategies used. You want to be agile enough to switch strategies instantly as the action of the match unfolds.
The Blockade
This involves assembling a 6-deep wall of pieces, or at least as deep as you might manage, to block in your opponent's pieces that are located on your 1-point. This is considered to be the most adequate strategy at the start of the match. You can create the wall anywhere inbetween your 11-point and your 2-point and then shuffle it into your home board as the game advances.
The Blitz
This consists of closing your home board as quickly as as you can while keeping your opposer on the bar. e.g., if your challenger rolls an early 2 and shifts one piece from your 1-point to your 3-point and you then roll a 5-5, you can play six/one six/one 8/3 eight/three. Your challenger is then in big-time dire straits since they have two pieces on the bar and you have locked half your home board!
The Backgame
This tactic is where you have 2 or more checkers in your opponent's inner board. (An anchor spot is a position filled by at a minimum 2 of your checkers.) It would be used when you are extremely behind as it much improves your chances. The best locations for anchors are towards your competitor's smaller points and also on adjoining points or with one point in between. Timing is crucial for a competent backgame: at the end of the day, there's no point having 2 nice anchor spots and a solid wall in your own home board if you are then forced to dismantle this right away, while your opposer is moving their checkers home, seeing that you do not have any other additional pieces to move! In this case, it is better to have checkers on the bar so that you can maintain your position until your challenger provides you an opportunity to hit, so it can be a great idea to try and get your competitor to get them in this case!
The Essential Details of Backgammon Strategies – Part Two
As we have dicussed in the previous article, Backgammon is a casino game of ability and luck. The aim is to shift your chips safely around the game board to your home board while at the same time your opposing player moves their chips toward their home board in the opposite direction. With opposing player checkers shifting in opposite directions there is going to be conflict and the requirement for particular strategies at specific times. Here are the two final Backgammon strategies to complete your game.
The Priming Game Plan
If the purpose of the blocking plan is to hamper the opponents ability to move her pieces, the Priming Game strategy is to absolutely stop any movement of the opposing player by assembling a prime - ideally 6 points in a row. The opponent's checkers will either get bumped, or result a battered position if she ever tries to escape the wall. The trap of the prime can be built anywhere between point 2 and point eleven in your half of the board. Once you have successfully built the prime to block the movement of the opponent, your competitor doesn't even get a chance to roll the dice, that means you move your pieces and toss the dice yet again. You will be a winner for sure.
The Back Game Plan
The objectives of the Back Game technique and the Blocking Game plan are similar - to hurt your competitor's positions with hope to boost your odds of winning, however the Back Game plan uses alternate techniques to achieve that. The Back Game tactic is often utilized when you are far behind your opponent. To compete in Backgammon with this plan, you need to hold 2 or more points in table, and to hit a blot late in the game. This plan is more challenging than others to employ in Backgammon seeing as it needs careful movement of your checkers and how the chips are moved is partly the result of the dice roll.
Backgammon – 3 Basic Schemes
In astonishingly simple terms, there are 3 fundamental strategies used. You must be agile enough to switch techniques quickly as the action of the game unfolds.
The Blockade
This is comprised of building a 6-deep wall of pieces, or at a minimum as deep as you are able to achieve, to barricade in the competitor's checkers that are on your 1-point. This is judged to be the most acceptable procedure at the begining of the game. You can create the wall anywhere between your eleven-point and your two-point and then move it into your home board as the match continues.
The Blitz
This involves closing your home board as quick as possible while keeping your competitor on the bar. i.e., if your competitor tosses an early 2 and moves one piece from your 1-point to your 3-point and you then toss a 5-5, you will be able to play 6/1 6/1 8/3 eight/three. Your opponent is then in big-time trouble taking into account that they have two pieces on the bar and you have locked half your inner board!
The Backgame
This tactic is where you have 2 or higher checkers in your opponent's inner board. (An anchor is a point consisting of at a minimum 2 of your checkers.) It must be used when you are decidedly behind as it greatly improves your opportunities. The best locations for anchor spots are near your competitor's smaller points and either on abutting points or with one point in between. Timing is crucial for an effective backgame: after all, there is no reason having 2 nice anchors and a solid wall in your own inner board if you are then forced to break down this straight away, while your opposer is getting their pieces home, considering that you do not have any other extra checkers to shift! In this case, it is more tolerable to have checkers on the bar so that you can preserve your position until your opposer provides you a chance to hit, so it will be a good idea to attempt and get your challenger to get them in this case!
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