The Basics of Backgammon Game Plans – Part Two
As we dicussed in the last article, Backgammon is a casino game of skill and good luck. The goal is to move your checkers carefully around the board to your home board and at the same time your opposition moves their chips toward their home board in the opposing direction. With opposing player chips shifting in opposing directions there is bound to be conflict and the need for particular tactics at specific times. Here are the two final Backgammon techniques to complete your game.
The Priming Game Strategy
If the goal of the blocking strategy is to slow down the opponent to shift her checkers, the Priming Game strategy is to completely stop any activity of the opposing player by creating a prime - ideally 6 points in a row. The opponent's chips will either get hit, or result a damaged position if she ever attempts to leave the wall. The trap of the prime can be established anyplace between point two and point eleven in your board. After you have successfully assembled the prime to stop the activity of the opponent, your opponent does not even get a chance to toss the dice, and you shift your pieces and toss the dice again. You'll be a winner for sure.
The Back Game Tactic
The objectives of the Back Game tactic and the Blocking Game plan are very similar - to hurt your opponent's positions hoping to improve your chances of winning, however the Back Game strategy utilizes alternate techniques to do that. The Back Game technique is often utilized when you're far behind your competitor. To participate in Backgammon with this strategy, you have to control 2 or more points in table, and to hit a blot late in the game. This plan is more difficult than others to employ in Backgammon because it needs careful movement of your pieces and how the checkers are relocated is partly the result of the dice roll.
Backgammon – 3 Main Strategies
In astonishingly general terms, there are three basic game plans used. You need to be agile enough to switch tactics instantly as the action of the game unfolds.
The Blockade
This involves creating a 6-thick wall of pieces, or at least as thick as you might achieve, to barricade in your competitor's checkers that are on your 1-point. This is considered to be the most adequate procedure at the start of the game. You can create the wall anywhere between your eleven-point and your two-point and then shuffle it into your home board as the match advances.
The Blitz
This is composed of closing your home board as fast as as you can while keeping your opposer on the bar. For example, if your competitor rolls an early 2 and shifts one piece from your 1-point to your three-point and you then toss a five-five, you are able to play 6/1 6/1 eight/three 8/3. Your opponent is then in big-time trouble seeing that they have two pieces on the bar and you have closed half your inner board!
The Backgame
This tactic is where you have two or higher checkers in your competitor's home board. (An anchor spot is a point filled by at a minimum 2 of your checkers.) It should be played when you are significantly behind as it greatly improves your chances. The strongest locations for anchor spots are near your competitor's smaller points and either on adjacent points or with one point separating them. Timing is essential for an effectual backgame: after all, there is no reason having two nice anchors and a complete wall in your own inner board if you are then forced to break down this right away, while your opponent is moving their checkers home, seeing that you do not have other extra checkers to move! In this case, it is better to have checkers on the bar so that you might maintain your position up until your opposer gives you an opportunity to hit, so it will be a great idea to try and get your competitor to get them in this situation!
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